If you are playing as the US you probably don't need to manually create factories, as the New Deal events will create them for you. However, the related techs are usually important for other reasons anyway. ![]() You can shorten this by having the right tech, but not by much. The production will be tied up for a significant amount of time, but then infrastructure will increase. Making infrastructure requires a minimal amount of manpower (for the labor) and some production. Dissent is also reduced via events, but as I recall it most of US events actually increases dissent, since they were intended to reflect the public dissatisfaction during the Great Depression. You can also trade goods for money.ĭissent is reduced by making more consumer goods than required. This multiplier is multiplied by the amount of consumer goods you make that day and that's the money you made that day. There's a multiplier depending on your government sliders, tech, and events. ![]() Money is created by producing consumer goods.
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